Combat · Module
RPGRoll-Traps
YAML traps and mechanisms: triggers, chains, secret doors and turrets.
Paper 26.1.1Java 25v1.0.0
Features
RPGRoll-Traps
Dungeons, temples and bases with real traps, designed by chaining triggers and actions.
- Chainable triggers, conditions and actions.
- Reinforced blocks opened with a key.
- Secret doors.
- Turrets that aim and fire at players or hostile mobs.
Requirements
- Paper 26.1.1 · Java 25
- RPGRoll (core)
Integrates with (optional): Items, RPGRoll-Effects, Mobs, PlaceholderAPI.
Plugin messages in Spanish, English and Portuguese.
One-time payment. All updates included.
Compatibility
What it needs to run
- Minecraft
- 26.1.1
- Platform
- Paper
- Java
- 25
- Requires
- RPGRoll
- Integrates with
- RPGRoll-ItemsRPGRoll-EffectsRPGRoll-MobsRPGRoll-FXPlaceholderAPI
- Languages
- ES · EN · PT
Commands
/trapadmin
/trapadminGestiona trampas/mecanismosadmin
Configuration
config.yml
# Configuración de RPGRoll-Traps.
# Idioma activo — debe coincidir con un archivo lang/<codigo>.yml (es, en, pt_BR).
language: es
engine:
# Cada cuántos ticks el motor re-evalúa los triggers sin evento vanilla
# (PROXIMITY, LINE_OF_SIGHT, TIMER) y expira los cooldowns vencidos.
# 20 ticks = 1 segundo. Bajarlo hace las trampas más "responsivas" a costa
# de más carga por tick; server chicos pueden dejarlo en 20 sin problema.
tick-interval-ticks: 20
# Cada cuántos ticks el motor de torretas reevalúa objetivo/rotación/disparo.
# Más bajo = apuntado más fluido, a costa de más carga por tick.
turret-tick-interval-ticks: 5System log
Versions
- v1.0.0latest9/16/2026 · 1 MB
Primera versión pública. Paper 26.1.1 · Java 25.
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US$14.00