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Combat · Module

RPGRoll-Traps

YAML traps and mechanisms: triggers, chains, secret doors and turrets.

Paper 26.1.1Java 25v1.0.0

Features

RPGRoll-Traps

Dungeons, temples and bases with real traps, designed by chaining triggers and actions.

  • Chainable triggers, conditions and actions.
  • Reinforced blocks opened with a key.
  • Secret doors.
  • Turrets that aim and fire at players or hostile mobs.

Requirements

  • Paper 26.1.1 · Java 25
  • RPGRoll (core)

Integrates with (optional): Items, RPGRoll-Effects, Mobs, PlaceholderAPI.

Plugin messages in Spanish, English and Portuguese.

One-time payment. All updates included.

Compatibility

What it needs to run

Minecraft
26.1.1
Platform
Paper
Java
25
Requires
RPGRoll
Integrates with
RPGRoll-ItemsRPGRoll-EffectsRPGRoll-MobsRPGRoll-FXPlaceholderAPI
Languages
ES · EN · PT

Commands

/trapadmin

  • /trapadminGestiona trampas/mecanismosadmin

All commands in the documentation ↗

Configuration

config.yml

plugins/RPGRoll-Traps/config.ymlYAML
# Configuración de RPGRoll-Traps.

# Idioma activo — debe coincidir con un archivo lang/<codigo>.yml (es, en, pt_BR).
language: es

engine:
  # Cada cuántos ticks el motor re-evalúa los triggers sin evento vanilla
  # (PROXIMITY, LINE_OF_SIGHT, TIMER) y expira los cooldowns vencidos.
  # 20 ticks = 1 segundo. Bajarlo hace las trampas más "responsivas" a costa
  # de más carga por tick; server chicos pueden dejarlo en 20 sin problema.
  tick-interval-ticks: 20

  # Cada cuántos ticks el motor de torretas reevalúa objetivo/rotación/disparo.
  # Más bajo = apuntado más fluido, a costa de más carga por tick.
  turret-tick-interval-ticks: 5

System log

Versions

  • v1.0.0latest9/16/2026 · 1 MB

    Primera versión pública. Paper 26.1.1 · Java 25.

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US$14.00